My 102, the lion roar has been added with 3 points; the armor -breaking, revenge gods, and the madness of shuddering have only added a little. What are these skills worth adding?
1 thought on “The final skill of the last skill of the Ainodia 4 mad warrior”
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Hello, the original poster: If you are fighting the madness, you can take the full -sensitivity route. If you feel that you can't hold it appropriately, you can add some physical strength. In fact, the attribute of the power of Aino 4 is completely slag. The attribute bonus is different. For example, the full energy magic guide takes the staff to attack the same wisdom and the magic guide, but if the crystal is changed, it is higher than that of Quan Jing, and the weapons will also have special attributes for occupations. Bonus, such as the magic guide, the crystal will add a critical crit rate) slightly higher than the full sensitivity, but the agility will indeed provide it, hit and dodge, and more importantly, the power effect of the madness skills, the agile attribute X1,2, the strength is only only the strength, only the strength is only the power. X1, so comprehensive speaking, agile is the most important to mad war. In terms of skills, priority is to be blood -sucking, and the storm of the first three passive, fierce swords, attacking the passive of the skill CD, it is best to order the last active, quickly superimposed the BUFF, and then match the high attack weapons. Your mad war will be It ’s formed, and even more jewelry that dodge the gem into the four -hole with the four -hole, pile point defense, the blood -sucking, almost immortal. In addition, the roar of the mad war, the mad sword, the giant hit, it is best to be a little bit in the early stage, and it will be full in the back, but some of the superior elixir will be full of skills. If you have any questions in the future Essence